PLAY ONLINE RUMMY SAFETY

The purpose of the game is to arrange as fast as possible its 10 cards, in combinations of three cards minimum, so as to close the hand (or knocking) before your opponent and accumulate the most points.

When a player knocks, the hand ends, the points are automatically calculated, and was proclaimed the winner of the hand. The total scores are updated accordingly. The game continues, one hand after the other, until a player reaches the score required to win the game at that table. Who reaches first such score wins.

A combination may consist of 3 or more cards of the same value (eg 2-2-2 or KKKK), or 3 or more cards of the same suit in sequence (for example, A-2-3 of spades or 7-8 – 9-10-J of diamonds). A card may be part of only one combination at a time. Aces are worth one. The deadwood (which are not part of a combination) are called deadwood.

How does a hand
at the beginning of a hand, each player receives 10 cards, a card is placed in the middle of the table (the first of the discard pile), while the rest of the deck is covered in the center of the table. It ‘s the time of the turn of the first player.

For most of the game, a turn consists of taking a card from either the deck or from the discard pile, add it to your hand, then discard a card in the junk pile. If you take a card from the discard pile, it can not be discarded immediately.

At the beginning of a hand the first player can only take the card from the discard pile. If you do not want to keep, you may click on the “Give in to the opponent’s turn” and offer it to his opponent. If your opponent does not want it, the re-pass to the first player. At this point, the first player may take a card from the deck. From that moment on, the game continues as explained above.

If a hard hand particularly long time to be completed, the deck might end. If the deck gets down to only 2 cards, the hand is abandoned, the cards are shuffled and redistributed.

How to end a hand
Once formed combinations, the player knocks to indicate that it has closed his hand. You may knock only if the total value of deadwood (which does not form part of any combination) is less than or equal to ten. The value of each card is the following:

Ace: 1 point
2-10: nominal value of the card (for example: 4 = 4 points.)
J, Q, K: 10 points.
You can knock at the end of his turn by discarding a card on the pile rather than the discard pile. If you try to knock when the value of deadwood is more than 10, a message prompts you to discard that card in the discard pile. If you have in your hand without knocking other expensive deadwood, you Gin.

When a player knocks, his cards are automatically dealt face up on the table and arranged in different combinations and unmatched cards. If the player does not have a gin, the opponent can do what is called lay-off, ie, to include their cards in combinations of the player who knocked, to download some points.

The Lay-off
The Lay-Off (include the deadwood of the player who has knocked in combinations opponent who knocked) is a process that happens automatically. All the deadwood in the hands of the player who did not knock are arranged in combinations of the player who knocked, if possible. For example, if one of the combinations of the player who is knocked 7-7-7, and his opponent has the other 7, this is automatically put in the combination of the player who knocked, and the value is deducted from the total number of cards deadwood of the player who did not knock.

The score of
the player who wins the hand is one that has the lowest total deadwood. The difference between the total score is the winner for that hand.

The scoring system is shown and explained below.

Gin Rummy

In the example above, the guiseppeg (Player 2) knocked discarding the 7 of diamonds. The remaining 10 cards in his possession are composed of two combinations (the 9-9-9-9, 4-4-4 and 3-3-3).

The player has no more deadwood and then receives an additional 25 points for Gin.

At this point, cards probot (Player 1) are divided between combined and deadwood. Where possible, the deadwood are placed (automatically) in the combinations of the player who knocked but not ‘the case this time.

The total amount of deadwood in probot, and ’10 points, as it has the 6 of clubs, ace of hearts and the ace of spades and the 2 messed up. What guiseppeg and ’0. Without the difference and adding points to the Gin, guiseppeg 35 points after a hand.

You receive an additional 25 points for Gin though at the time of the layoff, the value of deadwood of the player who knocked is greater than or equal to that of the player who did not knock.

Who wins the game

When a player knocks, the hand ends, the points are automatically calculated, and was proclaimed the winner of the hand. The total scores are updated accordingly. The game continues, one hand after the other and the points of each hand are added to the total score.
When a player reaches the score required to win the game ends.
matches are foreseen in point 1 (which then ended after just one hand), 50 points, 100 points and 200 points.

Game times

In two-player games: The player has 2 minutes of time from the start of the tournament to click on “start game”, if it were to do the game will be automatically canceled and refunded participation rights to both players.

In games with more than two players:
- Why start a tournament, two players on the same table must click “Start Game”. If this does not happen, the rights of participation will be refunded.
- If on one of the two tables of a tournament with 4 or more players do not click any of them, the other will be automatically advanced to the final.
- If two players on the same table nor click on the table and the players both are clicking instead, a user will choose between the two players on the table without a click and the latter will be randomly advanced.
During the game each player has a certain amount of time available (30 seconds) and if does not make his move in the allotted time, loses the game.

In the event that a player disconnects, it has two minutes to return to the game board, reopening the lobby that will invite ‘to resume the game (if the player does not follow the invitation to reopen the table, after 30 seconds, with a timer visible in the game, lose the game); if this does not happen, the opponent wins the game. For each batch are allowed 2 disconnections and third you lose the game itself.

Percentage dedicated to prize money and rake in relation to the buy-in

Buy-in A prize fund Rake
€ 1 80.00% 20.00%
€ 3 82.00% 18.00%
€ 5 83.00% 17.00%
€ 10 84.00% 16.00%
€ 20 85.00% 15.00%
€ 50 86.00% 14.00%
€ 100 88.00% 12.00%
The jackpot is won by the first prize while when it comes to tournaments with 8 or more players, the division of the prize pool is specified by clicking on the name of the tournament in the lobby.

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