Rummy History: It is said that the game was born in america, just after the first world war, probably comes from the name of The game of Texas called Rummy, comes immediately between 1920 and 1930 in Europe, where the game variants spreads arriving in Italy.
Rummy is normally played with 2 decks of 54 cards with 4 Jokers French
Due to its simplicity and fun to play rummy in the family and in the bars, and in various circles, you can define a board game, not a game of chance since except in rare versions of rummy you can not make raises and there is no bluff. Generally you establish a post at the beginning of each game
To play rummy rule must be from two to seven players, the rule says that the game ends and you win the rummy when a player manages to overcome all the other players at the same time a score of 101 points, when only one exceeds 101 points rule may fall with the highest score among those players who have not exceeded the limit of 101 putting the initial post.
Example of four players ABCD, A closes and stays with 20 points B pays and gets to 78, and C pays 65 touches, D instead surpasses 101, then D chooses whether to retire or return with the points of B that is the negative score greater.
Or you can decide to play x number of hands to play a game, like putting a coin placed by the hand and the player who wins the hand normally takes all the coins made as mail within won.
The purpose of playing rummy is to tie each other their cards dealt by the dealer (which vary in number depending on the various versions of the game and are or 7 9 10 13 14) as a rule is played with 10, in various combinations called trio, quartets, scale, color, and Rummy.
Combinations: the trio consists of three cards of the same value as three 5 in which two may appear 5 of the same suit, unless there is agreement otherwise before the game, or three cards of the same suit in sequence , example 7 8 9 of hearts. The ace can be worth either as one in tris 1 2 3 or 11 as in the tris QKA course of the same suit.
Combinations: the quartets or quatrains are subject to the same rules as the tris but you have to add a fourth card, such as four 6 7 8 9 or 10.
Combinations: the scale is a sequence of cards of the same suit in consecutive order that at least part of the trio without a maximum limit of cards related to each other
Combinations: the color is formed when you manage to get hold all the cards of the same suit in order not progressive
Combinations: The Rummy is a scale composed of all our cards in sequential order and of the same suit. Generally the rule is that if one makes the Rummy games is that the 101 points, whether you’re playing in the hands who can do it conquers all.
Rules of the game:
The game of rummy: the dealer starts dealing the cards one at a time starting with the player to his right until you get to 10 for each contender, and then it runs a discovery and puts the deck face up on the table, the one who received first card opens the game can take that discovery if he needs for his mix, or that blanket on top of the deck, and then discards one who thinks it can not serve and the game goes to those who follow him to his right, and so away until one manages to tie all his cards by discarding the surplus and closes the hand.
Game rule: If you play frequently coming to the 101 points is also used in the closing points, which happens when you hold the cards that are not all related to each other, but in the case of closure of another is charged 5 or less points, one can close without catching the card from the deck and stating the points you pay.
Rule game: Of course before the game you have to decide whether or not to enforce the closure points and what is the maximum score to the closure itself.
Rule Game: Scores of the cards that you are charged are nominal ones, all the figures normally pay 10 points. The only exceptions are the ace is worth 1 alone, if it stays with other cards worth 11, and the Joker that you pay 20 points.
Game rule: Examples of combinations of locks: if one closes with all the papers related pay 0 points. Instead, if you close the points are added up the points of the closure.
Game rule: Examples of combinations of payment: In case of closure of the game we have to count the points to be paid compounds from the cards that we were unable to bind, if we have in hand a kind, a quatrain, and a 6 and a J will pay 16 points,
Game Rule: If such combinations we find 2 quatrains not to scale type 4 6:04 9 another card say a K and a joker latter can not link him as the quatrains are complete and pay him 20 points plus 10 points of K 30 points will be the points you pay.